The year is 1912 and you find yourself as a crew member on the maiden voyage of the unsinkable Titanic. Your job? To ensure the first-class passengers can take place on their favorite spots by reserving deckchairs on the promenade!
2-4 players, ages 10+
Playing time: 15-30 minutes
Designer: Tom Holness
Publisher: Silver Birch Games
Now live on Kickstarter:
Each round players take 3 actions (or 4 in a 2-player game), trying to get their deckchairs in the perfect spot to score points but also keeping in mind that before scoring, every deckchair will move one spot because of the ship’s movement!
On your turn, you perform one of 3 possible actions:
Move one of your deckchairs orthogonally into an empty spot
Place your deckchair attendant: he’s securing that certain spot for you this round, and only you will be able to move a deckchair onto that spot
Push the ice block into any direction until it bumps into a deckchair, moving it in the same direction for the same number of spots the ice block moved.
Once all players have taken their turn for the current round, and after moving all deckchairs one square in the direction shown on the Ship Movement Card, players score points: 1 point for your deckchairs on an opponent’s color, 2 points when they’re on your own color and 4 points for the centre spot.
Depending on the number of players and the chosen game length, the game ends after the final Ship Movement card is discarded, and the most points wins!
Deckchairs of the Titanic is an abstract strategy game with a very original theme – after all, how many Titanic-themed games already exist about the actual sinking of the ship? However the presence of the ice block on the deck might be a little indication for what’s about to come.
The rules and gameplay itself are very easy to understand, but while playing we were pleasantly surprised by the amount of thinkyness that comes with the game. And because of the adjustable game length, the game easily can be played with kids, while still being challenging enough for experienced players.
If you’re into abstract games with a high puzzle-aspect, I’d highly recommend checking out the game on Kickstarter!