Worker placement is about using a limited number of tokens, often little people-shaped pieces better know as Meeples, to claim actions before others do. Once a space is taken, it’s blocked for the round, which makes timing and planning matter more than luck. To be fair, it can feel tight or frustrating when someone grabs the spot you needed, but that tension is what makes the whole thing click.
Some examples of worker placement are Atlantis Exodus, Tea Garden and Inori.

Countryside – Four Workers and Too Many Farm Plans
A small patch of land slowly turns into a proper countryside. A field appears, then a garden, perhaps a barn, and before long there are fruit trees, animals, crops, and people all trying to be useful at the same time.…
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Wondrous Creatures: Winterfall – A Season of Change
The island of Starbeak was first discovered when explorers followed a strange bird with a glowing beak through the sea mist. On the other side, they found a mysterious island full of unusual creatures, hidden habitats, and enough weird wildlife…
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Luthier – Building More Than Instruments
When I first saw Luthier on the table, it was difficult to know where to look first. Instruments, patrons, performers, workshops, an orchestra running across the centre of the board… there is a lot going on. Underneath all of that,…
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Wine & Cheese – Balancing Production in Burgundy
In Wine & Cheese, two farmsteads in Burgundy are trying to make the best wine and cheese over two years. The setting sounds calm: vineyards, pastures, cellars, little workers moving through the seasons. You could almost imagine a peaceful afternoon…
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Threaded – Building Patterns Without Losing the Thread
When we first put Threaded on the table, I expected something softer and more relaxed. The artwork screams cosy crafting game. Bright colours, woven patterns, little yarn cubes everywhere… it looks like the kind of game where everyone sits around…
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Underwater Cities: Data Era – Not A Big Change, But A Noticeable One
So… remember when building cities under the sea already felt like a lot to manage? Yeah, now we’re adding data to that mix. In Underwater Cities, humanity has already moved below the surface, building these connected networks of domes, tunnels,…
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Viticulture: Bordeaux Expansion – A New Board, A New Perspective
In Viticulture, you’re running a vineyard. You plant vines, harvest grapes, make wine, and try to build something that actually works over time. The game follows the seasons, and that structure is really what makes it stick. Spring is planning,…
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Scurry Up! – We All Picked the Same Spot, Obviously
Let’s be honest, a game about squirrels running up a tree already has a bit of an advantage. I mean… it’s hard not to like that idea. In Scurry Up!, you’re climbing this big tree together, trying to grab food…
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Yotei – A Town Builder Where Potatoes Run the Economy
At the foot of Mt. Yotei in Hokkaido, life changes with the seasons. Spring brings wildlife, summer brings food and activity, and winter turns the area into a snowy destination. In Yotei, you’re building a town in that setting, trying…
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Thebai – Not Just What You Do, But When You Do It
Dark times have fallen upon Thebes, and things are not going well. The old king Oedipus has stepped away from the throne, leaving his sons in charge… which, let’s face it, was never going to end well. Instead of ruling…
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