Trick-taking games have players play one card each per round, with the highest card in the led suit (or a trump suit) winning the trick. You usually have to follow suit if you can, which makes every hand a mix of strategy, timing, and a bit of luck.
Some examples of trick-taking games are Cat in the Box, Panda Spin and Mythical Dice.

Snowy Tricks – One Trick, Several Plans
Fresh snow has covered the mountain and a new season has started. In Snowy Tricks, we’re snowboard instructors trying to prove that we’re the best instructor around. Naturally, we do this by sending our students down the mountain while we…
Keep reading
Hiifuu – Two Tricks, Please
Winning tricks is normally the point of a trick-taking game. In Hiifuu, you need to be a little more restrained. Your aim each round is to win exactly two tricks. One isn’t enough, while a third means you’ve gone too…
Keep reading
The Phantom of the Opera – Following the Score Instead of the Tricks
The Phantom of the Opera takes Gaston Leroux’s story and turns it into a two-player trick-taking game. One player becomes the Phantom, trying to finish a composition for Christine. The other plays Christine, who wants to leave that composition unfinished…
Keep reading
Faust vs Mephisto – A Tricky Deal With the Devil
Faust makes a deal with Mephistopheles. Wealth, honour, pleasure, knowledge, all the good stuff. In return, he puts his soul on the table, which feels like a questionable way to start your day. In Faust vs Mephisto, that old story…
Keep reading
Cucumber Catastrophe – A Trick-Taking Game About Not Taking Tricks
Cats have a pretty good life. They sleep all day, get fed whenever they feel like it, and somehow still find reasons to complain. But in Cucumber Catastrophe, their peaceful existence is interrupted by something far more terrifying than a…
Keep reading
Spytails – When Winning the Trick Is Not Always Good
There are a lot of card games about spies, secret plans, and hidden information. Most of them say you should bluff and outplay each other. Spytails: Tactics in the Shadows is one of the few where our table actually started…
Keep reading
Lone Wolves – Not Your Usual Trick
Lone Wolves is a compact two-player game that mixes trick-taking with a clever twist on area control mechanics. It puts you in charge of a wolfpack fighting for dominance over a shared landscape, where each card you play isn’t just…
Keep reading
Mythical Dice – Trick-Taking with a Roll and a Guess
In Mythical Dice, the Minotaur isn’t chasing anyone through a maze. Instead, he’s at the table, rolling dice with you and a few friends. It’s a strange image, but a fitting one for a game that takes the familiar idea…
Keep reading
LUZ – Who Needs to Know Their Own Hand Anyway?
Have you ever sat down to play a card game where everyone knows your hand, except you? Sounds ridiculous, but that’s exactly what happens in LUZ. At its core, it’s a trick-taking game played over four rounds. But the twist…
Keep reading
Panda Spin – The Trick-Taker That Flips the Script
This is a game where you flip your cards, lose on purpose (sometimes), and occasionally steal bamboo from your friends with a panda. It’s called Panda Spin, and it’s not quite like anything else I’ve played. At first glance, it…
Keep readingSomething went wrong. Please refresh the page and/or try again.
Subscribe to receive updates!
