
Coffee Rush: Winter – Back Behind the Counter
Winter has arrived, customers are lining up, and somehow everyone wants a different drink. In Coffee Rush: Winter, we’re back behind the counter as baristas, moving around a small ingredient board, filling cups and trying to finish orders before customers…
Keep reading
Scribble City – There Was Definitely a Plan
Starting a new city sounds quite exciting. Empty land, no traffic problems, no badly planned neighbourhoods and no road that somehow ends exactly where you need to build something. Give it a few rounds of Scribble City, though, and you’ll…
Keep reading
Hiifuu – Two Tricks, Please
Winning tricks is normally the point of a trick-taking game. In Hiifuu, you need to be a little more restrained. Your aim each round is to win exactly two tricks. One isn’t enough, while a third means you’ve gone too…
Keep reading
Rosalie – Stop and Smell the Roses… Then Get Back to Work
There is something quite peaceful about the idea of growing roses. You choose a few varieties, give them some care, perhaps add a greenhouse or fountain, and slowly turn a small plot into a beautiful garden. Rosalie starts there, but…
Keep reading
Sandcastles – A Little Competition at the Beach
Going to the beach and building a sandcastle is usually a fairly relaxed activity. In Sandcastles, apparently somebody decided we needed to turn that into a competition as well. The game has everyone building their own castle from square tiles,…
Keep reading
Wingspan Pocket – Can Six Birds Really Be Enough?
If you’ve played Wingspan, you probably know the general routine. You collect birds, feed them, lay eggs and slowly build a collection where one bird’s ability can help another. Wingspan Pocket takes several of those ideas and rebuilds them around…
Keep reading
Sixto – What Are You Willing to Skip?
Some roll-and-writes shower you with bonuses, combos, special powers and enough chain reactions to make you forget which box you originally crossed. Sixto goes in a very different direction. It gives one to six players six coloured dice, a sheet…
Keep reading
Brushwood – Berries, Birds and a Walk in the Woods
There are worse ways to spend an afternoon than walking through a forest looking for berries, mushrooms and the occasional hedgehog. That’s more or less what Brushwood asks us to do, although our hikers are apparently incapable of seeing a…
Keep reading
Tolleno – Every Canal Leads to Another Decision
Some board games are easy to understand after watching a single turn. Tolleno isn’t really one of them. It looks straightforward enough. Place a tile, build a few houses, score some points. Then you realise almost every action affects what…
Keep reading
Azure – An Engine Built on Position
Across the land run the Lung Mei, invisible dragon paths connected to the Four Auspicious Beasts: the Azure Dragon, Vermilion Bird, White Tiger and Black Tortoise. Energy builds when these paths continue in straight lines, while mountains interrupt and diffuse…
Keep readingSomething went wrong. Please refresh the page and/or try again.
Subscribe to receive updates!
