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Card games

Card games live and die by their decks, whether you’re playing a simple standalone set or diving into a collectible one where every booster pack might change your luck. Some are quick and self-contained, others are deep rabbit holes of deckbuilding and trading, but they all share that same thrill of drawing just the right card at the right time.

Some examples of card games are Duck & Cover, Walking in Osaka and La Cuenta.

Combo Creatures – How Many Animals Can You Fit in a Combo?

Some creatures have apparently decided that simply being an animal isn’t enough. They also need a profession. In Combo Creatures, you’ll meet captains, performers, travellers, cooks, painters, rangers and quite a few others. Each has an ability that can bring cards into your hand or more creatures onto the table, and the idea is to…

Traveluencer – Not Everything Needs to Go Viral

Pack your bags, charge your phone, and get ready to take far too many pictures of your food. In Traveluencer, we’re travelling around the world, sharing posts about food, scenery and architecture, and trying to become the most popular travel influencer. Of course, posting something nice isn’t enough. People have their own interests, and what’s…

The Safe – Cracking Codes Without Saying a Word

We’ve played cooperative games where somebody takes charge and starts telling everyone what to do. That’s not going to work in The Safe. You can have a perfectly good idea of where another player should put their card, but you’re not allowed to tell them. You just have to watch. And sometimes watch them put…

Gallery Gambit – Playing Your Cards Artfully

A gallery is only as good as the art hanging in it. Or, in our case, the cards we somehow convinced ourselves would definitely turn into a perfect set if we just waited one more turn. Gallery Gambit puts each player in charge of three small exhibits, which you fill with cards from a shared…

Bloom Kingdom – Everyone Needs Something Different

In Bloom Kingdom, everyone is helping to fill the same royal court with kings, queens, knights, nobles, farmers, wizards, dragons, unicorns, fortune tellers and jesters. Except these aren’t exactly your usual medieval characters. Flowers have found their way into pretty much everything, from armour to royal clothing, and the result is a kingdom that looks…

Paardenkoppen – When Your Hand Makes the Decision

There’s some serious competition going on at this farm. The horse, cow, pig and goat have gathered around the table to play a game, and the winner gets to come up with a new nickname for the loser. The goat wins, the rather proud horse comes last, and ends up with the nickname Paardenkop, or…

The Bark Side – Who’s a Bad Dog?

The humans have gone to work, so naturally the neighbourhood dogs have decided this is the perfect time to behave terribly. Gardens can be dug up, food can disappear, furniture can be destroyed and apparently jumping onto a moving car is also on the agenda. Nobody is going to stop them for the next few…

1st Band – The Lowest Card That Might Survive

Putting together a band should be fairly straightforward. You need a vocalist, guitarist, drummer and bassist, with a keyboardist joining if you’re aiming for the full line-up. In 1st Band, though, several players are trying to fill those same positions. Musicians get replaced during the audition, the line-up can be completed before you’re ready, and…

Kinoko Kombat – An Educated Mushroom Guess

Every year, leaders from across the Mushroom Kingdom gather for a tournament, recruit Kinoko from different factions and try to put together the best team. Being individually strong isn’t everything here. What matters is getting the right group of mushroom fighters together. Whoever scores the most across the tournament gets to rule the kingdom for…

Jusayo – I’m Pretty Sure You Have One

In most card games, having useful cards in your hand is a good thing. In Jusayo, we’d often rather make somebody else play theirs. You ask another player for a card, watch what comes out of their hand, and try to remember it for later. Ask the wrong person, though, and you’re out of the…

Snowy Tricks – One Trick, Several Plans

Fresh snow has covered the mountain and a new season has started. In Snowy Tricks, we’re snowboard instructors trying to prove that we’re the best instructor around. Naturally, we do this by sending our students down the mountain while we remain safely at the top. They perform the tricks, we take the credit. I mean,…

Meow Heist – Surely Nobody Else Picked a 5

Put a pile of colourful gems in front of us and apparently our first instinct is to steal them. At least, that’s what Meow Heist expects us to do. We’re all cat burglars trying to empty a series of safes, collect the most valuable gems and, preferably, leave the black rocks for somebody else. The…

Echoes of Time – Waiting for Your Engine to Arrive

Building an engine is usually quite simple in theory. You play a card, it does something useful, and then you add another card that hopefully makes the first one even better. Echoes of Time makes one fairly important change to that idea: most cards you play aren’t actually yours to use yet. They first have…

Hiifuu – Two Tricks, Please

Winning tricks is normally the point of a trick-taking game. In Hiifuu, you need to be a little more restrained. Your aim each round is to win exactly two tricks. One isn’t enough, while a third means you’ve gone too far and won’t score anything that round. The original Japanese title, Hii Fuu!, means “1,…

Wingspan Pocket – Can Six Birds Really Be Enough?

If you’ve played Wingspan, you probably know the general routine. You collect birds, feed them, lay eggs and slowly build a collection where one bird’s ability can help another. Wingspan Pocket takes several of those ideas and rebuilds them around a much smaller game. There are no habitat boards, food dice or birdfeeder here. Instead,…

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