A trick-taking game with a twist: players will have to predict how many tricks they’ll win, keeping in mind some of the cards provide special actions!
2-6 players, ages 10+
Designer: Robert Brouwer
What’s a trick-taking game?
Each round, after players receive their hand of cards, the top card of the deck is flipped to determine the trump color. Starting with the player to the left of the dealer, players play one card from their hand. The first card played determines which colours all players have to play, only if they can’t follow, they have to play cards with other colours. The player who played the highest trump card wins the trick, or if no trump card was played, the highest card of the requested colour wins.
What’s the twist?
– At the start of each round, players predict how many tricks they think they will win, by placing one card from their hand face down in front of them. If at the end of the round the prediction is right, they receive the number of points shown on the card. If not, they lose points equal to the difference between the number on the card and the tricks they won.
– Some of the cards provide special effects and make gameplay less predictable, like reversing so the lowest value wins the trick, blocking cards of other players, or peeking at predictions made by other players.
6th Sense is a fun family game! Experienced players of trick-taking games might not like the extra dose of luck that has been added to the mechanism, but for me that’s a big plus and I certainly love how it makes this game stand out from similar games. Only about half of the deck is used each round, which makes it impossible to ‘count’ and remember which cards were already played (I’m not complaining as I’m really bad at remembering).
This one also was very fun to play with the kids so it certainly deserves a spot in our collection!