The world of Vikings is not just about bold raids across the sea; it’s also filled with savvy trading and exploration. Knarr puts you in the shoes of a Viking leader, guiding your ship and crew through unknown waters in search of wealth and fame.
👥 2-4 players, ages 10+
⌛ Playing time: 30 minutes
📝 Designer: Thomas Dupont
🎨 Artwork: Antoine Carrion
🏢 Publisher: Pandasaurus Games (review copy provided)



The Power of Cards: Driving Your Viking Saga
In this game, each player takes turns with the aim of gathering 40 victory points or more to win. At the beginning of your turn, you get points based on your spot on the reputation track, showing how well-known and respected you are. You then decide whether to add a new member to your crew or explore new lands.
Adding a crew member means playing a Viking card from your hand. These cards are organized by color. When you add a card, you activate all the cards of that color already in front of you, plus the new one. This gives you things like more crew members, bracelets, points, and reputation. To replenish your hand, you also pick up a new Viking card from the space under the game board that matches the color you played.
Exploring is another choice. You pick a destination card and pay its cost with Viking cards from your hand that matches the colors on the destination card. You can also use recruits to lower the number of Viking cards you need. The new card goes on top of your player board, lining up with three paths.
Before or after your main action, you can trade the bracelets you’ve collected. This lets you activate paths on your player board, gathering points, reputation, and sometimes more crew members, bracelets, or Vikings. The game ends when a player gets to 40 points, but everyone gets the same number of turns by finishing the round.



A Closer Look at Knarr’s Design and Playability
Knarr brings the Viking theme right to your table, packaged in a card game that’s both engaging and not too complicated. Designed by Thomas Dupont and published by Pandasaurus, this game is suitable for 2-4 players aged ten and up, and you won’t need more than about 30 minutes to play through a game. What’s really nice is that the rules are quite straightforward. This means you won’t be scratching your head over complex instructions, and you’ll get to playing pretty quickly, thanks to a well-written rulebook that’s clear and concise.
The artwork, done by Antoine Carrion, really does steal the show. While you might feel the game has an abstract vibe as you play, the cards themselves are beautiful to look at. The quality of the game’s components is solid too, with sturdy tokens and cardboard chips. However, the large cards that feature the Vikings and the destinations they explore are where the game truly shines. Each of these cards could easily be framed as a piece of art. And when it comes to storing these treasures, the game’s small box and tuck boxes for the cards make everything neat and tidy.
For those who struggle with color differentiation, Knarr has incorporated ColorADD, a color identification system designed to make the game more accessible to colorblind players. It’s a thoughtful addition that opens up the game to more people.


Viking Tactics: Strategic Planning in Knarr
The core of Knarr is about making smart choices: when to recruit more Vikings, when to sail off to new lands, and when to make trades. The game moves at a brisk pace, but deciding how to manage your Viking crew and when to venture out for exploration requires a careful balance. Sometimes, you’ll be torn between keeping your crew together for strength or starting from scratch for a new strategy. Ending the game is a strategic race to 40 points, with players influencing the pace based on how efficiently they build their strategy and when they decide to focus on scoring points.
The process of drawing and placing new Vikings into their color-coded slots significantly influences your strategy. You’ll be faced with tough decisions like choosing a Viking for its color to plan ahead or to fulfill the requirements for exploring new destinations. And yes, there are moments when the luck of the draw can test your patience, but there’s a built-in workaround with recruits. These recruits can be a game-changer, allowing you to pick the Viking card you need or to substitute Vikings for exploring new lands.
Sailing Home: Why Knarr is Worth Playing
From our time playing Knarr, we’ve found it to be a genuinely enjoyable game. It’s straightforward to teach others, sets up quickly, and offers gameplay that’s engaging without being overly complicated. It strikes a nice balance, suitable for both new and experienced gamers looking for a fun, quick strategy game. If you’re into games that require a bit of thinking but don’t take all night to play, Knarr is worth checking out.
📝 Disclaimer: We received a review copy of Knarr from Pandasaurus Games.








