In the world of Power Plants, players transform into wizards cultivating a shared magical garden. The game’s objective is to harness the unique abilities of different mystical plants, gather gems and dominate valuable fields.
1-5 players, ages 8+
Playing time: 30 minutes
Designer: Adam E. Daulton
Artwork: Apolline Etienne
Publisher: Happy Meeple Games
https://www.happymeeplegames.com/




🧚♂️ To begin, players select five plant cards from a deck of eight, each also featuring an alternate side, resulting in plenty of possible combinations. Each card reveals the Sprout and Grow powers of the pictured plant. These cards form a column on the table, and players collect the corresponding patch tiles for the chosen plant cards. The starting garden is assembled using one patch of each type, while the remaining patches are blended into a bag of magical potential. Each player then randomly draws two patches from the bag to start the game with.
🌈 During their turn, players place a patch along the garden’s edge, position the Wizard pawn on it, and make a crucial decision: activate the Sprout power of the Wizard’s patch or the Grow power of every neighboring patch. Remember that ‘active’ Grow powers typically pack a more powerful punch than their ‘passive’ counterparts. Once the choice is made, the player passes the Wizard pawn to the next participant and draws a random patch from the bag.
💎 As the final patch is drawn from the bag, the endgame is triggered, and each player takes one last turn. Scoring unfolds as players count the gems they’ve amassed, resolve endgame scoring based on plant cards, claim gems from patches with their Sprites, and score fields according to their size. The player with the highest score ultimately claims victory and reigns supreme as the ultimate magical gardener.



📜 Power Plants is an easy-to-learn, family-weight area control game suitable for ages eight and up. The rulebook is well-organized and clear, allowing players to grasp the mechanics quickly. While it might take a few turns to familiarize yourself with the various powers, the game’s complexity is manageable and enjoyable.
🌸 This highly tactical game challenges players to strategically place patch tiles, choose between activating Sprout or Grow powers and deploy Sprites to control the garden. It encourages finding a balance between the different ways to score points and exploring various winning strategies. With lots of player interaction, Power Plants can be quite aggressive or cutthroat, depending on the chosen plant cards.
⚖️ The game provides a well-balanced experience, featuring different difficulty levels and catering to a range of players. The unique combinations of plant cards ensure plenty of variety and replayability, keeping each game fresh and exciting.
⌛ Designed for 1-5 players, Power Plants offers a versatile gaming experience. In my opinion, it’s best with three or four players for optimal interaction. The game’s length depends on the number of players and familiarity with the rules, generally providing a satisfying 30-minute playtime.
🎨 Power Plants boasts beautiful and colorful plant cards and sturdy garden tiles that contribute to the enchanting theme. The artwork draws players into the magical garden setting, and although somewhat abstract, the game’s components are visually appealing. A scoring block for end-game points would have been a helpful addition, but it’s a minor issue in an otherwise well-designed game.
💭 Power Plants is a game that combines tile placement, area control, and unique plant powers to create an immersive magical garden adventure. Its accessible rules, vibrant artwork, and dynamic gameplay make it an excellent addition to any board game collection. While the somewhat abstract nature may not appeal to everyone, it remains an enjoyable and rewarding experience for those who appreciate its mechanics and theme.
*Disclaimer: We received a review copy of the game from the publisher Happy Meeple Games.




