Roll the dice, draw routes, and try to create a better transportation network than your opponents!
1-4 players, ages 8+
Playing time: 30 minutes
Designers: Hjalmar Hach & Lorenzo Silva
Artwork: Marta Tranquilli
Publisher: Horrible Guild
A few weeks ago I was talking about the Lush Green Edition and the included expansions that allow you to create forests and build hiking trails, giving new ways to score points.
Find my post here:
The Shining Yellow Edition also comes with 2 expansions, and they work exactly in the same way: Along with the white dice from the base game, you also roll the 2 yellow dice from the expansion you are playing with. The results of the white dice must be drawn on your board, the yellow ones are optional.
The easiest expansion in this version is the ‘Desert Dice’: the yellow dice show faces with cactus, oases or arid. Your goal is to draw the cactus in a way so they’re next to an oasis, because when an arid face is rolled, you’ll have to erase each cacti that isn’t adjacent to an oasis. At the end of the gain, you gain 1 point for each surviving cactus on your board.
The second expansion is the ‘Canyon Dice’, and as you already may expect, the yellow dice show faces with different patterns of canyons. Your goal is to connect the canyons to the edge of your board, earning 2 points for each one at the end of the game. The tricky part is each time a road or rail crosses a canyon, you must spend a ‘bridge point’, and you only have 12 to spend.
Two nice variants for an already great game, of which puzzling with the cacti is my preferred one. But my favorite expansion so far remains the ‘Trails Dice’ of the Green Edition!
***Stay tuned for my thoughts on the other new expansions!***
A big thank you to Horrible Guild for providing me with a review copy of the game!