Imagine a future where technology can shape and influence your dreams. The Oneiroshut, a groundbreaking machine, allows people to experience the dreams they’ve always desired, transforming sleep into a form of entertainment. In this future, crafting and selling breathtaking dreamscapes has grown into a competitive and profitable industry. In Neodreams, you take on the role of a dream guide, leading your clients to astonishing locations—all while they’re nestled comfortably in their beds.
👥 2-4 players, ages 12+
⌛ Playing time: 30-60 minutes
📝 Designer: Ivan Lashin
🎨 Artwork: Nick Gerts & Evgeny Zubkov
🏢 Publisher: Hobby World (Review copy provided)

Gameplay Overview
In Neodreams, your goal is to craft the most stunning dreamscape imaginable. The game concludes after a player has built their 12th dream card, signaling the end of that round.
Each turn, you send one of your Oneironauts (dream navigators) into the Oneirosphere—a mystical dream world—where they activate actions based on the space you choose. The main task is to collect dream cards, which come in three distinct varieties: Lucid, Recursive, and Neodreams. To build these dreams, you’ll gather key resources like knowledge, memory, and fantasy. Once you’ve collected the necessary resources, you can start building dreams. Along the way, you’ll also come across special objects that can be placed within your dreams, boosting their effects and earning you additional points. Some spaces even allow you to activate the unique abilities of the dreams you’ve already built, giving you more flexibility.
Once all your Oneironauts are in play, it’s time to cycle your sleep. This phase moves the sleep cycle token, freeing up the action spaces underneath it and returning Oneironauts in that column for use in the next round. At this point, all players affected by the sleep cycle can perform a returnal action, such as collecting more resources or building a new dream card.
When someone completes their 12th dream card, the game enters its final phase. Players will score points based on the dreams they’ve built, the objects they’ve incorporated into those dreams, and any leftover resources. The player with the most impressive dreamscape emerges victorious!


Game Info
The brain behind Neodreams is Ivan Lashin, a designer you may recall from Furnace and Smartphone Inc.—two widely acclaimed strategy games. Just like Furnace, Neodreams is published by Hobby World. It’s a fast-paced card game for 2-4 players that blends worker placement with tableau building, offering a playtime of 30 to 60 minutes. Suitable for ages 12 and up, this game will have you diving into a surreal dreamscape that requires careful planning and strategic thinking.
Components, Production, and Artwork
One of the first things that will grab your attention in Neodreams is the vivid and surreal artwork by Nick Gerts and Evgeny Zubkov. The neon, sci-fi visuals create an otherworldly atmosphere that pulls you into the game’s dream world. With 90 unique dream cards, the game feels like a gallery of mini works of art, each card drawing you deeper into the surreal narrative.
While the components—tokens, boards, and cards—aren’t particularly flashy, they’re functional and hold up well through repeated plays. The quality is solid, even if it doesn’t aim to wow you with premium materials. After all, when you’re designing dreamscapes, it’s the cards that steal the show, and they certainly do their job well.


Gameplay and Mechanics
At its core, Neodreams offers a smooth, easy-to-grasp gameplay experience, making it accessible to players who enjoy medium-weight strategy games. The design is clear, and the mechanics are straightforward. Every card has abilities that are simple to understand, keeping the pace brisk. Despite its fast flow, there’s enough depth in the choices you make—especially when it comes to managing resources like knowledge, memory, and fantasy. You’ll need to carefully balance building your dreams with keeping your oneironauts (workers) active in the Oneirosphere.
The worker placement mechanic has a neat twist. You place your oneironauts in different areas of the Oneirosphere, blocking spots for other players—which adds just enough pressure to make every choice feel crucial. But here’s the catch: once all your oneironauts are in play, you have to cycle your sleep to get them back, which also benefits the other players who share the same column. Timing is everything, especially when you’re aiming to collect more resources or build that critical dream card before your opponents can react. A word of caution: if all your oneironauts are stuck in the same column and the sleep cycle token takes its time getting there, you’ll be left waiting a bit longer to get them back. It’s like sending your workers on a coffee break and realizing they went to the wrong café!
Resource Management and Strategy
Building the most spectacular dreamscape means more than just slapping down cards. Players will spend much of their time gathering resources and placing their oneironauts in the right spots to get the best rewards. You also get the fun of upgrading your dreamscapes with special objects, giving your dreams a nice little boost. It’s not just about creating a pretty tableau—it’s about crafting the most efficient, point-generating engine.
The sleep cycle mechanic really sets this game apart. Managing when to refresh your oneironauts without giving your opponents an edge can make or break your strategy. Timing is critical; if you refresh too soon, you risk wasting potential actions, but if you wait too long, someone else might scoop up that dream card you’ve been eyeing.
Although the theme of dream-building is captivating, it can feel a little abstract at times during gameplay. The game leans more heavily on its engine-building mechanics than its narrative, so if you’re looking for a deeply immersive storytelling experience, you might find the thematic connection a bit light. However, for those who love strategy and planning, the mechanics provide plenty of opportunities for satisfying decisions and clever plays.


Replayability
With 90 unique dream cards and multiple ways to enhance them, Neodreams offers a high level of replayability. No two games will play out the same way, thanks to the variety of card combinations and strategies that emerge. This variability ensures that even if you’ve played Neodreams several times, you’ll still find yourself discovering new strategies and interactions each time, keeping it engaging no matter how familiar you are with the game.
If you’ve played Furnace, another game by Ivan Lashin, you might find Neodreams a bit lighter in terms of complexity. But don’t be fooled—there’s still plenty of room for thoughtful planning, especially when it comes to resource management and timing. It’s a blend of engine-building and worker placement, wrapped in a dreamlike aesthetic, but with more emphasis on the strategic, mechanical side than the thematic immersion.
Final Thoughts
We had a blast with Neodreams! The theme, the stunning artwork, and the mechanics come together to create a game that’s both enjoyable and strategic. The artwork alone makes each card feel like a mini masterpiece, and the clever mechanics ensure that there’s more than meets the eye. What seemed like a straightforward worker placement game at first ended up being deeper than it first appeared, especially when it came to managing oneironauts and the sleep cycle. Trying to place your oneironauts so you get them back quickly without giving your opponents extra actions? That’s a real brain-teaser—especially if, like us, you don’t enjoy giving your opponents a free pass!
If you’re into worker placement games with a twist, or you love engine-building games that play in under an hour, Neodreams should definitely be on your radar.
📝 We received a copy of the game from the publisher, Hobby World.








