In the mystical world of Evenfall, formidable magical clans traverse the realm in search of new power sites, conducting rituals and accumulating power stones. Their ultimate goal is to claim the prestigious Enchanted Throne. The question is, which clan will demonstrate their prowess and usher in a new era?
👥 1-4 players, ages 14+
⌛ Playing time: 30 minutes/player
📝 Designer: Stefano Di Silvio
🎨 Artwork: Martin Mottet
🏢 Publisher: Nanox Games (review copy provided)



Mastering the Magic: The Gameplay of Evenfall
The gameplay of Evenfall unfolds over three rounds, each divided into four distinct phases. The initial phase is where players collect income. This sets the stage for the subsequent action phase, where players take turns performing one of five possible actions until everyone has passed. The actions include discovering new places of power and integrating them into their coven’s outer circle, harvesting these sites for resources and mana, and playing cards. These cards range from specialists offering permanent effects, battle advantages, and once-per-round actions, to council members who provide goals for end-of-round and end-of-game points, as well as rituals featuring various immediate or lasting effects and additional action opportunities. Players may also deploy one of their witches to action spaces on the regional boards or within the rituals, offering a suite of strategic options like gaining cards, acquiring resources, and scoring places of power by moving them to the inner circle. Constructing catalysts represents the final action, enhancing the harvest process or advancing players along their personal coven track to unlock further benefits.
The third phase is the battle phase, where dominance over each regional board is contested. Here, players expend the mana gathered throughout the round, and the total power, influenced by the number of witches each player has in the region, determines who gets to choose a power stone. Nonetheless, all participants in the battle receive bonuses.
The round concludes with a cleanup phase and scoring for those with Council members eligible for end-of-round points. After three rounds, the game ends. Scores are tallied based on specialists, Council members, and rituals within the inner circle, potentially boosted by accumulated power stones.



Behind the Magic: The Minds Behind Evenfall
Designed by Stefano Di Silvio in his debut game publication, Evenfall emerges as a magical contest of strategy and power, published by Nanox Games and dlp games. Tailored for 1-4 players aged 14 and up, the game offers a substantial playtime of approximately 30 minutes per player. It has a clear rulebook enriched by numerous examples and illustrations, including automa rules for those venturing into the realms alone. The final pages serve as a quick reference guide, outlining a game overview and clarifying symbols and terminology, proving indispensable for players.
The game’s components are commendably executed. Players will find delight in the custom silk-screened meeples and uniquely shaped wooden resource tokens, enhancing the tactile experience. The double-layered player boards are a thoughtful touch, paired with clear iconography. Moreover, the card quality is exceptional, boasting some of the thickest stock we have encountered in board gaming, adorned with the stunning artwork of Martin Mottet. Each card is a miniature masterpiece, perfectly encapsulating the thematic essence and enriching the immersive experience.
Evenfall’s structure is elegantly simple, revolving around four consistent phases across three rounds. This repetition aids in quick learning, as players rapidly familiarize themselves with the game’s structure, particularly the diverse actions available during the action phase. Initially, the range of actions might feel overwhelming, and players may find their capabilities somewhat constrained. However, a rewarding snowball effect emerges as the game progresses, allowing for increasingly impactful actions in subsequent rounds.
Beyond the Surface: Exploring Evenfall’s Strategic Play
Despite its approachable rules and straightforward gameplay, Evenfall conceals a rich layer of strategic depth. The game’s essence lies in finding the right combinations, as players seek the optimal card synergies to maximize council member scores, dominate specific regions for crucial power stones, and enhance rituals.
Player interaction in Evenfall, while present, may not be as confrontational as one might expect. The battle phase does spark competition for power stones and action spaces, yet the engagement is more strategic than direct. Notably, all competitors in a battle, including the victor, receive battle bonuses, bringing a strategic consideration to conflicts.
For those craving additional complexity, Evenfall offers a “Moon Side” play mode. This variant provides players with different clan abilities and effects, starting places, and resources during the scout phase, introducing asymmetrical gameplay elements. Our experiences revealed that these distinct player abilities not only offer a clear strategic direction from the onset but also invite exploration of varied playstyles across different sessions.
Final Thoughts
Evenfall demands a delicate balance of resource management, strategic foresight, and tactical maneuvering. It challenges players to anticipate, adapt, and navigate their path to victory with finesse. As a testament to its engaging engine-building mechanics and scoring diversity, Evenfall ensures a focused and dynamic gameplay experience. For those drawn to its magic and strategy, Evenfall is highly recommended for its solid gameplay and enchanting theme.
📝 Disclaimer: We received a copy of Evenfall from the publisher, Nanox Games, for review purposes.








