In the lands surrounding Karak Castle, darkness stirs once more. Monsters are crawling out from deep chasms in the earth, threatening the realm. Heroes like yourself rise to the challenge, fighting back the creatures, reclaiming the land, and building cities to bolster your forces. But this isn’t just about slaying monsters. You’re here to uncover soul stones—the key to winning the battle against the encroaching darkness. Are you ready to take up the sword and lead your heroes to victory?
👥 2-5 players, ages 10+
⌛ Playing time: 45+ minutes
📝 Designer: Petr Mikša
🎨 Artwork: Roman Hladík
🏢 Publisher: Geronimo Games (Dutch version, review copy provided) Originally published by Albi.

Gameplay Overview
Your adventure begins on a small patch of land—just three tiles in size—where all heroes gather. On each turn, players can make up to two moves, each followed by an action. As you step onto unexplored tiles, the map expands, revealing new terrain and—of course—more monsters lurking in the shadows.
Whenever your hero lands on a tile occupied by a monster, it’s time for a battle. Each hero has a custom-colored die that determines their attack power for that moment. If your roll outmatches the monster’s strength, you claim victory and pocket the spoils hidden behind the monster tile. These treasures could be anything from powerful weapons and handy spells to valuable resources, magical amulets with unique effects, and the sought-after soul stones. But beware—your hero board has limited space, and once it’s full, you’ll have to leave some spoils behind for others to snatch.
If the monster is too tough to beat, your hero must retreat, but there’s always another chance to face it later. Whether you win or lose, rolling skulls on your die costs you life points, so every fight has its risks.


Combat isn’t the only thing on your agenda. You can also heal, gather resources from cleared tiles, or collect items left behind. And once per game, you get to build your own city. In your city, you can construct buildings that grant special abilities—extra actions, a teleport portal, or the power to recruit and train knights, archers, and wizards. These recruits are represented by extra dice that you roll alongside your hero’s die in battles, giving you a better chance of defeating tougher monsters.
As you explore, you’ll eventually stumble upon the lair of the Dark General—the big boss with a strength of 13 to 15, depending on how many players are in the game. Defeating the Dark General ends the game immediately. But here’s the twist: taking down this formidable foe doesn’t automatically mean you’ve won. Victory hinges on how many soul stones each player has collected throughout the game. While the Dark General’s stones are valuable (worth 4.5 points), there are plenty of stones to be earned by hunting down lesser monsters. In the end, it’s the player with the most soul stones who claims ultimate victory.

Game Information
Karak II is the sequel to the popular game Karak, which debuted in 2017 and still holds a strong position in the BoardGameGeek rankings as the 12th-best children’s game. Designed by Petr Mikša, the architect behind the original game, Karak II brings more depth while keeping its accessibility. We had the chance to try out the Dutch/French edition, published by Geronimo Games, just in time for its August 16th release—the very day this review goes live.
While Karak II does introduce a bit more complexity than its predecessor, it’s still approachable for kids and remains a solid choice for family game nights. Even veteran gamers will find something to enjoy here. It supports 2-5 players, aged 10+, with a typical game session lasting around an hour—the right mix of adventure, strategy, and fun, all in a concise playtime.


Components, Production, and Artwork
When it comes to components, Karak II delivers on the essentials without going overboard. The game’s production is practical and functional, with everything built to last and designed with usability in mind. You’ll find custom dice, wooden resources shaped to match the game’s theme, sturdy terrain tiles, and a handy drawstring bag to keep those pesky monsters ready to deploy. While it’s not a game driven by extravagant miniatures, the components are well-crafted where it matters.
The artwork by Roman Hladík perfectly captures the game’s lighthearted fantasy vibe. The visuals are detailed enough to draw you into the world but not so complex that they overwhelm you. Everything, from the tiles to the tokens, is clear and easy to read, which helps the game flow smoothly—even if younger players are at the table.
We were pleasantly surprised by how well the insert was designed. It’s split into two sections: one stays in the box to store components needed during setup, while the other, holding resources and dice, can be placed next to the play area for easy access. It’s a small touch, but it makes setting up and packing away the game much quicker—a small but helpful detail that’s hard not to appreciate.


Gameplay and Mechanics
Karak II’s charm lies in its ability to balance simplicity with just enough strategic depth to keep everyone entertained. The rules are straightforward, so even younger or less experienced players can pick up the basics quickly. The blend of exploration, dice-rolling, and combat hits the right balance, ensuring that the game remains engaging without overwhelming anyone.
For more experienced gamers, the addition of city-building and unit recruitment offers a tactical element that opens up different paths to victory. You’ll be making choices about which buildings to construct, which units to train, and when to hunt down soul stones versus taking on more powerful monsters. But don’t worry, this is no heavy Euro game—planning is important, but the luck factor (with dice rolls and tile reveals) keeps things lively and unpredictable, making sure the game stays family-friendly.
An important point is that players have limited direct interaction. The game is more about managing your own resources and city while exploring the map. There’s a bit of friendly competition, like racing to claim tiles or snagging valuable soul stones before others do, but you won’t find yourself sabotaging each other’s progress directly. This low-conflict approach is great for families or groups who prefer cooperative play over cutthroat tactics.
However, the game does introduce a little mischief with the plague mechanism. Rolling certain results on your hero die can trigger a plague that impacts another player’s city, preventing them from training new units until they deal with it. It’s a clever way to introduce some light player interaction without making it too harsh. That said, if you’re playing with younger kids or want a more relaxed experience, you can easily skip the plague rules for a more straightforward and friendly game.


Replayability and Variety
One of the strengths of Karak II is its replayability. The modular, randomized tile setup ensures that every game feels different, as the map changes with every playthrough. The variety of monsters, items, and the unpredictability of exploration keep things interesting. Even after multiple games, you’ll find yourself adapting your strategies to the ever-changing landscape.
Each of the six available heroes has unique abilities that steer your playstyle in different directions. Whether it’s extra combat dice, faster healing, or reduced building costs, each hero offers a distinct way to approach the game. Exploring how these different abilities can be combined with your strategies injects some extra fun into the game, encouraging players to try out new tactics and discover their favorite character.
Final Thoughts
Karak II finds that sweet spot between being easy to pick up and satisfying to dive deeper into. We tried it with our younger kids, and while they needed some guidance in the first few turns, they quickly got the hang of it and eagerly took on the monsters. For a smoother experience, we left out the plague rules when playing with them, but when using all the game’s features, even experienced gamers will find themselves engaged and challenged.
Karak II has plenty to offer if you’re a family looking for a fun adventure or a more seasoned player wanting a light but strategic game. With a mix of exploration, combat, and city-building, it’s a journey worth taking—just watch out for those pesky monsters lurking in the shadows!
📝 Disclaimer: We received a copy of the game from the publisher, Geronimo Games.






