Something Wild!

Card games are a classic form of entertainment, enjoyed by people of all ages for generations. They offer a fun way to pass the time and a great opportunity for families to bond. With the advent of digital games, traditional card games have lost some of their popularity, but that hasn’t stopped new and innovative games from emerging. One such game is Something Wild, a line of accessible card games that has been designed to be a fast-paced, light, and fun experience for kids and families.

2-4 players, ages 6+
Playing time: 15 minutes
Designers: Prospero Hall

Publisher: Funko Games

The game features beloved characters from different IPs, including Marvel, Disney, and Star Wars, and each game comes with its unique collectible “Pop!” pocket figure. The game mechanics are similar to Rummy, where players play numbered and colored character cards to make sets and runs. However, Something Wild takes the classic card gameplay to the next level by including power cards specific to the included character, adding an exciting twist to the game.

โ—พ The goal of Something Wild is to be the first player to score three powers. Players score a power card by making a set or a run, which are defined as follows:

๐Ÿ”ธ A set is three cards of any color with the same number.
๐Ÿ”ธ A run is three cards of the same color with numbers in order.

Something Wild is designed for 2 to 4 players, and each game takes about 15 minutes to play. The game comes with 45 character cards (1-9 in five colors), 10 power cards, 1 Pop! figure, and instructions. The game setup is straightforward, and players shuffle the power cards, place them in a pile face-down in the center of the play area, and flip the top power card face-up on the pile. Players then shuffle the character cards and deal three to each player as a starting hand, with the rest of the deck placed face-down next to the powers.

โ—พ During their turn, players can take the following actions:

๐Ÿ”ธ Draw: Take the top card of the deck into your hand.
๐Ÿ”ธ Play: Place one card from your hand face-up in front of you.
๐Ÿ”ธ Take Figure: If you play a card that’s the same color as the face-up power in the center, take the figure.
๐Ÿ”ธ Use Power: If you have the figure, you may use a power that you have scored or one in the center by following the text on the power card.
๐Ÿ”ธ Score: If there is a set or a run of three cards face-up in front of you, you score! Discard the three cards used to score and take the face-up power card as a reward.
๐Ÿ”ธ Discard: If there are more than five cards face-up in front of you, discard until there are only five.

The game continues until one player scores three powers, at which point they win the game.

Something Wild is a game that’s easy to learn but difficult to put down. The power cards add a unique twist to the classic set-making card game, making it an exciting and engaging experience for families or kids. The game is also highly customizable, as players can combine multiple Something Wild games to add more character cards, more Pop! figures, and more powers to their game.

In conclusion, Something Wild is a must-try card game for anyone who loves fast-paced and fun games. With different versions that include different powers, it offers a twist on the classic set-making gameplay found in Rummy. Whether you’re a fan of Marvel, Disney or Star Wars, or just looking for a new game to play with friends and family, Something Wild may be the perfect choice. Its combination of strategy, luck, and humor makes for an entertaining and unpredictable experience that will keep you coming back for more. And the collectible Pop! figures and power cards add a unique element to the game and provide endless opportunities for play.
In addition to being a great game to play at home, Something Wild is also portable, making it a perfect choice for game night or travel. You can easily pack it up and take it with you wherever you go, ensuring that you will never be bored when you have some free time.

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