In Cellulose players find themselves inside a plant cell, with the task to build the cell wall and make sure the cell is functioning optimally.
1-5 players, ages 14+
Playing time: 60-90 minutes
Designers: John Coveyou & Steve Schlepphorst
Artwork: Tomasz Bogusz
Publisher: Genius Games
The game is played in an indefinite number of rounds and continues until the cell wall is built completely. Every round players receive CO2 and water income from their leaves and roots.
Then they will use these resources to produce hormones to grow their leaves and roots further or photosynthesize them into carbohydrates. These carbohydrates are used to build the plant cell wall and will score points when adding to it. Other ways of scoring are contributing water to the central vacuole and building cell components cards such as enzymes, starch and protein storage vacuoles. Cards will give points but also extra advantages like extra income or one use actions.
When the wall is completely built during the evening phase, the game ends and the player with the most points is the winner.
Cellulose is a eurogame with worker placement mechanism, easy to learn with straightforward gameplay but still enough depth to appeal to expert players. The components and gameboard are very colorful and of excellent quality.
Just like the other games we’ve played before of Genius Games, like Genotype or Periodic, Cellulose is again very educational and the theme is very well woven into the game mechanics.
We think it’s just amazing how Genius Games manages to translate science into board games in such an outstanding way and we can do nothing but recommend Cellulose most wholeheartedly.