A family game in which players make colorful serpents, trying to match them with the patterns on their prophecy cards!
1-4 players, ages 10+
Playing time: 30-60 minutes
Designers: Etienne Dubois-Roy & Pascale Brassard
Publisher: Synapses Games
— Brief gameplay overview —
On their turn, players perform one of three possible actions:
- Take pieces from the supply board and put them on their player board
- Take new prophecy cards, up to the hand limit of 5
- Create a new coatl or add pieces to an existing one, but you may never have more than 2 unfinished coatls. With this action, players can also add up to 4 prophecy cards with the matching patterns to the Coatls. When completed, they can also add a temple card to the Coatl for extra points.
The end of the game is triggered when a player completes his third coatl.
This game is an optimization puzzle, it’s very challenging to put your coatl together and try to match them with the patterns on the cards, looking for the best possible combinations. It feels a bit dissatisfying when you cannot finish a coatl before the game ends, so make sure to keep an eye on your opponents when they’re close to finishing their third coatl. Gameplay is rather abstract, but of course this doesn’t really bother as the beautiful pieces and smooth pace totally make up for that. Coatl belongs in the same category of games like Azul or Reef, so if you like those, you should definitely take a look at this one!