Set up your own personal tea plantation and run it as smoothly as possible in order to fulfill ship cards and become the best tea merchant!
Designers: Dan Kazmaier, Connie Kazmaier
Artists: Andrew Bosley, Mary Haasdyk, Sahana VJ
Publisher: Steeped Games
During setup, players agree on the ship goal: this will determine whether the ends after a player has completed 3, 4 or 5 ship cards.
At the start of each round, the starting player moves the Tea Assistant onto a harvest marker, with both players gaining the tea tokens, but also additional tokens and tea token movement in their plantation, equal to the number shown on the marker.
In the next phase, players take turns placing their rolled dice on the building boards. Each board comes with a different action, and some also require the placement of multiple dice, with the same or consecutive values.
Taking these actions will allow you to gain tea tokens, new tea plantation cards or rearrange them, new ship cards, or tea token movement in your plantation.
The goal is in the end to move those tea tokens onto the ships, managing your plantation as efficiently as possible.
Tea for 2 is an excellent 2-player game. This is just a prototype but its quality is certainly amazing and it sure looks great on the table. The rulebook was a bit hard to get through, but after looking up a couple of things, the game played very smooth with quick turns. Managing your Tea Workers feels very tight, and although you have to roll your dice, we felt there was little to no luck in the game, with just the right amount of options to choose from when placing.
The most challenging part of the game is definitely managing your plantation board. When taking and placing new plantation cards, you’ll always have to take into account which tea tokens and ship cards you already have, and combining them with the tea token movement action sure feels like a fun puzzle.
Does this sound like your cup of tea? Make sure to check the Kickstarter campaign: