Foldris is one of those small games that you don’t really expect much from at first. It looks simple, and it is, but after a few rounds it starts to show a bit more character. It takes the idea of a falling-block puzzle, like Tetris, and turns it into a pen-and-paper game where you fold your own player sheet as you clear lines. It’s a bit odd at first, but strangely satisfying once it clicks.
The whole thing is built around survival. You’re trying to stay in the game longer than everyone else, while the space on your sheet keeps shrinking. It’s not about high scores or chasing big combos. It’s more about holding on just a little longer than the person next to you.
👥 1-7 players, ages 8+
⏳️ Playing time: 15 minutes
📝 Designer: Jinwoo Seo
🎨 Artwork: Ottol
🏢 Publisher: Korea Boardgames (review copy provided)

Gameplay overview
Each player gets a sheet, a pencil, and a red barrier token. One block card is drawn to set the starting lane. The first player shades in a 2×2 square in that lane. The next player takes the next number up, and so on. That setup card is then removed from the game.
After that, the game plays out in rounds. A card is flipped, and everyone draws the shape shown onto their own sheet. You can rotate the shape, but it has to fall straight down and stop when it hits something. No sliding it left or right.
If you clear a full horizontal line, you earn a bonus point. Then you fold that row out of the way on your sheet. Folding clears the line, and sometimes it even opens up empty spaces that were covered before, which can really change how your next block fits.
If someone else clears a line and you don’t, you place your red barrier token in the lane that matches the number on the card. The two squares under it are blocked off for the next round. It’s only temporary, but it can really throw things off if it lands in the wrong spot.
Bonus points let you adjust shapes before placing them. One point allows you to mirror the shape. Two points let you remove a single square, as long as the shape stays in one piece. You can use both options in the same round, but only once each.
If you can’t place the block, you’re out. The game continues until one player is left. If two players go out at the same time, the winner is the one with more completed lines.
Solo mode works almost the same, but with a few changes. Trimming a shape only costs one bonus point, and you place a barrier at the end of every round, whether or not you cleared a line. Your final score gives you a rank, from amateur to world champion. It adds a small challenge, even if you mostly end up competing with yourself.

Artwork, components and design
Foldris doesn’t try to impress with flashy artwork. The box is small and simple. The cards show one shape, one colour, and a single number. It all feels quite minimal, but it works.
The sheets are clear and easy to follow. They include a vertical grid, bonus tracking, and fold lines, all printed directly onto the sheet. You use a pencil to fill in your blocks, which makes the contrast between filled and empty spaces nice and clear.
The red barrier tokens are translucent and have cartoon faces printed on them. It’s a small detail, but it brings a bit of character. And when you place one on your sheet, it’s very obvious where it is and what it’s blocking.
Everything is designed with function in mind. The layout supports the rules, and the components don’t get in the way. Once you understand how folding works, it all becomes quite smooth.


Our experience
When we played Foldris, it didn’t take long to teach. Most people understood it within a round or two. Everyone plays at the same time, so the game keeps moving. A typical session lasted about 15 minutes, which made it easy to play again straight away or let someone else jump in.
The folding part always got a reaction. Some players found it fun immediately. Others took a bit longer to get used to folding up their game sheet. After a couple of rounds, though, most people were happily bending paper like it was second nature.
It’s surprisingly satisfying when you manage to clear a line and fold it away. You feel like you’ve earned yourself some breathing room, even if that folded line means your grid is now a bit tighter.
Bonus points became a key part of staying alive. Being able to flip or trim a block at the right moment made all the difference. Some people saved their points, others spent them early. Either way, it was something everyone paid attention to.
The barrier token was more mixed. It’s meant to be temporary, but in the late game it can really mess with your plan. Still, it added just enough interaction to keep things from feeling too solo.
We also tried the solo mode. It had the same rhythm but felt more puzzle-like. You always know a barrier is coming, so you plan more cautiously. The ranking system is a nice extra, but it’s mostly about beating your own last score.

Our thoughts
Foldris is a smart little game with one strong idea at the centre. The folding mechanic gives it a unique feel, and it makes the game stand out among other small-box puzzle games.
It’s not trying to be big or flashy. It’s short, focused, and has just enough going on to stay interesting. But it’s not without its downsides. There’s a fair bit of randomness in the block draws, and sometimes you just get unlucky. That’s part of the game, but it can be frustrating if you’re eliminated early without much warning.
The folding, while fun, won’t be for everyone. Some players didn’t like creasing the sheets or found it fiddly to fold accurately. It’s not a deal-breaker, but it’s worth knowing before you dive in.
We think Foldris works best with two to four players. It scales fine to seven, but the rhythm feels just right in smaller groups. The solo version is solid if you enjoy puzzles, though we wouldn’t say it’s the main reason to own the game.
In the end, it’s the kind of game you pull out between bigger ones. A warm-up, a breather, or something to end the night. It doesn’t demand too much, but it also doesn’t feel throwaway. It sticks in your head a little, mostly because of how different it feels once you start folding your way through the grid.
📝 We received a copy of the game from Korea Boardgames.





