ArcheOlogic is a deduction game where you harness the power of the Archeoscope, an advanced investigative tool, to unravel the ancient city’s architectural blueprint. Your mission: ask incisive questions and cleverly interpret the clues about the locations of buildings and traps to successfully reconstruct the city’s layout before your rivals.
👥 1-4 players, ages 12+
⌛ Playing time: 45 minutes
📝 Designers: Yoann Levet
🎨 Artwork: Pauline Detraz
🏢 Publisher: Ludonaute (review copy provided)

🗺️ The game kicks off with players selecting a secret coded card and a set of initial hints, tailored to the chosen difficulty level. The Archeoscope is your key resource throughout the game. Players use it to inquire about the arrangement of buildings, traps, and open areas in a specific row or column. By aligning the blue circle of the device with their question, the Archeoscope reveals answers through three informative holes, indicating aspects like the parts of a building or the number of queried elements in that row or column.
⏳ In each turn, players invest time, marked on a time track, to interrogate the Archeoscope. Queries can range from the number of buildings, traps, or open spaces in a certain row or column to more detailed questions about a specific building. Note that questions yielding more detailed information, such as inquiries about a specific building, consume more time. And timing is crucial, as players who use more time will have to wait longer for their next turn to acquire new information.
🧩 Players must use the information gleaned to piece together the city’s plan. Every card has a unique solution, and players can verify their answers in two ways. One option is to consult the rulebook, which contains all solutions. However, be cautious – checking the rulebook and finding an incorrect solution results in elimination from the game, as it reveals the correct layout. Alternatively, players can use a web application to enter their proposed solution. The app provides feedback by color-coding the correctly and incorrectly positioned buildings, allowing players to refine their strategy and try again.


ArcheOlogic, published by the French company Ludonaute and designed by Yoann Levet (known for that other popular deduction game Turing Machine), offers an intricate puzzle experience for 1 to 4 players, typically wrapping up within a brisk 45 minutes.
🏗️ The game’s components fulfill their roles effectively. Each player receives two player screens to confidentially assemble their map board and six building tiles in their player color, including four larger ones (comprising four boxes each) and two smaller ones (three boxes each), to strategically place on their map. The artwork, provided by Pauline Detraz, blends a futuristic aesthetic, adding a visual allure to the gameplay. The eye-catcher of the game is most definitely the Archeoscope, a cleverly designed device that deciphers the coded cards, ingeniously concealing the solutions players eagerly seek. The base game includes 28 coded cards, but the accompanying web application significantly extends the game’s lifespan with thousands of additional cards and even a daily puzzle for sustained engagement. Players also receive note sheets for tracking their discoveries.
👨👩👧👦 ArcheOlogic caters to a wide range of players, from different ages to various puzzle-solving skills, by offering adjustable starting clues. With the option to choose from one to five clues, players can tailor their starting position, making the game fairer for groups with mixed abilities. This feature helps to mitigate the frustration often found in deduction games due to differing levels of logical reasoning, effectively leveling the playing field for all participants.
⚖️ The game employs a familiar mechanic that balances the use of time against the quality of information obtained. Players who opt for less time-consuming questions gain less detailed information, whereas those spending more time can acquire more comprehensive insights. Striking the right balance between these two approaches is key to unveiling the city’s plan, with calculated risks often paying off.
🤝 Player interaction in ArcheOlogic is primarily indirect. Participants focus on assembling the city plan behind their screens, using information gathered during their turns. Interaction is subtly introduced through the time track, influencing the frequency of turns and the pace of the game. This dynamic is more pronounced in solo or two-player settings, where the game tends to flow more smoothly. With more players, the wait time between turns can increase, especially if a player opts for a time-intensive search method previously. Another aspect of interaction is of course the competitive element, where players race to complete the puzzle first.
💭 Each session of ArcheOlogic presents a unique puzzle, diverging from many deduction games that typically focus on deciphering a specific code. Here, players are tasked with reconstructing an entire city plan, offering a more tangible puzzle experience. For fans of deduction puzzles, ArcheOlogic could be a refreshing and worthy addition to your collection.
📝 Disclaimer: A copy of ArcheOlogic was kindly provided by the publisher, Ludonaute, for review purposes.







