The candles are lit. Fresh marigolds rest gently on the table. The air carries the sweet scent of sugar skulls and ripe fruit. It’s the time of year to remember those who came before us. In Ofrenda, you’re building a tribute, an altar made with care and colour, hoping to welcome the spirits of your ancestors back for a brief visit.
Inspired by Día de los Muertos, this game asks you to place portraits, choose offerings and create something that feels personal. But you’re not the only one with that idea. Other relatives are trying to build the most inviting ofrenda as well. And in the end, only one will win the spirits’ favour.
👥 1-4 players, ages 14+
⌛ Playing time: 60 minutes
📝 Designers: Orlando Sá & André Santos
🎨 Artwork: Álex Herrerías
🏢 Publisher: Osprey Games (review copy provided)



Gameplay Overview
Ofrenda is played over twelve rounds. Each player slowly fills their personal board with portraits of deceased family members, surrounded by offerings like candles and marigolds. The aim is to light up these portraits by completing their specific objectives. To do that, you’ll need to manage your resources wisely and keep an eye on the shared draft board, which changes constantly.
Each turn starts with choosing one portrait card from the central family board. The card on the far left is free, but if you want one further to the right, you’ll need to pay marigolds. You place one marigold on every card you skip. If the card you take already has marigolds on it, they’re yours to keep.
After taking a portrait, you might also take a candle from the row just above the portraits. This is only allowed if you have fewer than three candles in your storage. The candle directly above the card you picked is free, while the others cost you one marigold placed on the portrait beneath them.
Once you’ve made your choices, the draft board is refreshed. All remaining cards slide to the left, and new ones are drawn to fill the gaps. There are always four portraits and four candles available.
Now comes the decision point. From the four cards in your hand, you play or discard one. Playing means placing a portrait card face down on an empty space on your ofrenda board. Some spaces reward you with a marigold, others ask you to pay one. Spaces outlined in gold are special. If you manage to light the portrait placed there, it will be worth double points.
Discarding a portrait gives you three marigolds instead. But remember, you only have twelve turns in the whole game. Every discard leaves an empty space on your altar, so it’s a trade-off that should be made with care.
As you add portraits to your board, you’ll eventually surround certain spaces. These are reserved for placing candles or marigolds. If you manage to surround one of these with three portraits, you can place the corresponding token from your supply into that space. These tokens not only score points but may help fulfil other goals.
Each portrait comes with a condition. Some want to be next to specific traits, others need to avoid them. Once all spaces around a portrait are filled, you check the condition. If it’s met, you flip the card to its lit side. Only lit portraits are scored, so placing them well is key.
Candles work a bit differently. Their goals usually apply to your entire board. For example, one candle might need four portraits of the same type. Another could ask for a complete set of offerings. When these are met, the candle is flipped and becomes worth points too.
After twelve rounds, the game ends. You check your board once more to see if any remaining portraits or candles can be flipped. Then it’s time to count. Lit portraits score depending on how many lit or unlit portraits are adjacent to them. If they’re placed on a gold space, you double the points. Lit candles score based on how many lit portraits surround them. Marigolds score as well if they are placed next to a lit portrait. Anything unlit scores nothing. The player with the most points has honoured their ancestors with the most thoughtful ofrenda.


Game Info
Ofrenda is a competitive game of card placement for one to four players, with a typical playtime of about an hour. It’s designed for players aged 14 and up. The game was designed by Orlando Sá and André Santos, who previously worked together on Neotopia, a tile-laying game released in 2023. Ofrenda is illustrated by Alex Herrerías and published by Osprey Games, part of Bloomsbury Publishing. The release is expected in July 2025.
Components and Production
Ofrenda is quietly striking from the moment you set it up. The artwork by Alex Herrerías feels sincere and rooted in the cultural background of Día de los Muertos. Each portrait looks personal and thoughtfully drawn, with details like face paint, traditional attire, and small symbolic items. The difference between lit and unlit cards is instantly clear, which is not just beautiful but practical.
The player boards are double-layered and richly coloured, evoking the look and feel of festive altar cloths. Each one is clearly laid out, with separate spaces for portraits, candles and marigolds, and just enough ornamentation to feel decorative without becoming distracting. The golden scoring spaces are easy to spot, helping you plan ahead without taking away from the clean look of the board.
The central board, where players draft from, has a wooden texture look that gives a pleasant contrast to the brighter personal boards. It keeps the shared area clean and easy to navigate, which is helpful when you’re squinting across the table trying to work out if that third portrait is worth the marigold tax.
Components are solid across the board. The marigolds are bright yellow wooden tokens shaped like flowers, while the candles are simple cardboard pieces, easy to spot on the table without drawing too much attention. Both are drawn from cloth bags, adding a small but pleasant ritual to each round. It’s the kind of production that feels quietly thoughtful, not flashy, but clearly made with care.
Cards are clearly designed, with easy-to-read symbols and colour-coding that makes it simple to tell traits and objectives apart. You won’t need to keep checking the rulebook every turn. Speaking of which…
Rulebook and First-Time Experience
The rulebook is well put together. It’s laid out in a way that flows logically, starting with setup and moving through turn structure, card play and scoring without unnecessary fluff. What really helps are the illustrated examples. It includes sample turns that walk through drafting, placing portraits, and lighting them. These visual aids make a big difference, especially if you’re the kind of player who learns better by seeing than by reading.
There’s also a summary on the back page, which acts as a decent quick-reference once you know the basics. All in all, it’s a rulebook that gets out of your way, which is exactly what a good one should do.

Gameplay and Feel
Ofrenda sits somewhere in the comfortable middle ground of game complexity. It’s approachable enough for casual players or mixed-experience groups, but there’s a quiet cleverness running underneath it that will keep more seasoned players interested.
At its heart, Ofrenda is about managing space, timing and a limited pool of turns. With only twelve rounds to work with, you’ll quickly feel the pressure to make every action count. Drafting is straightforward, but choosing the right portrait or spending just one too many marigolds for that candle you really want can snowball into later regrets. It’s the kind of game where your mistakes are polite but unforgiving.
The rules are simple, and once you’ve played a round or two, most things fall into place. The icons do a lot of the heavy lifting, and objectives become familiar quickly. It’s ideal for players who enjoy spatial puzzles or games that reward careful, forward-thinking play.
Solo and Player Count
Ofrenda works well across all player counts, but it arguably shines brightest with two or three. That’s where the pace stays brisk and interaction feels meaningful without dragging into over-analysis. With four, things can slow slightly, especially if everyone is deep in thought or indecision.
There’s also a solo mode, in which you’re up against “Abuela,” an automated opponent with no patience for your grand ideas. She removes cards and candles from the shared market using a die. It’s not too complex, but it does keep you adjusting your plans.
Once everyone is familiar with the base game, the common goals variant brings in a bit of healthy competition. It introduces public objectives that players race to achieve, which gives you another reason to peek at your neighbour’s board without being too nosy about it.


Strategy and Depth
While Ofrenda never feels heavy, there’s more going on than meets the eye. Balancing when to spend and when to save marigolds can be surprisingly tight. The decision to play or discard a portrait becomes harder with each round, especially as your board fills and opportunities shrink.
Those golden slots are tempting, but they require planning. And sometimes the best move is to skip the card you want and take the one with a pile of marigolds on it instead. That kind of small strategic trade-off gives the game a satisfying flow. Nothing here is loud or dramatic, but each choice matters in a meaningful way.
It’s not a game where one big move wins the day. It’s about steady planning, thoughtful timing, and recognising when to shift your approach. And it’s all wrapped in a very gentle structure. The closest comparison might be games like Cascadia or Calico, calm, smart, and quietly competitive.
Final Thoughts
Ofrenda made a lovely impression on us. It’s a calm, thoughtful game with clever design under the surface. Every action feels deliberate, and the game asks you to slow down a little and think, not in a stressful way, but in that quietly satisfying way where solving a small puzzle gives you a bit of a smile.
It’s beautifully produced, culturally respectful, and accessible to a wide range of players. That said, if you prefer high interaction, negotiation or a bit of chaos at the table, Ofrenda might feel a touch too gentle. There’s not much direct competition, and gameplay can be fairly heads-down. But if you enjoy smart planning and calm concentration, this one’s easy to recommend.
📝 We received a review copy from Osprey Games.





