The historical backdrop of Metz is drawn from a significant event – the publication of the Golden Bull of 1356. With this proclamation, seven esteemed Prince-electors gather in Metz with a crucial mission: to elect the new Emperor. Players of Metz dive into this setting, maneuvering to earn the trust and support of these Prince-electors. The ultimate goal? To ascend to the coveted throne as Emperor.
👥 2 players, ages 8+
⌛ Playing time: 30 minutes
📝 Designer: Gabriele Bubola
🎨 Artwork: Denis Martynets
🏢 Publisher: White Goblin Games (review copy provided)



Each player, throughout their turn, immerses themselves in the Castle of Metz’s intricate politics. By strategically moving the bailiff within the castle, players can gather influential characters linked to specific Prince-electors. However, the challenge doesn’t end at merely collecting these characters. Players must decide whether to openly display their influence by placing characters in their play area or to retain them in their hands. Having a character in the play area signifies control over the corresponding Prince-elector, getting players closer to the Emperor title.
🏰 As players collect cards representing various allegiances within the Castle of Metz, they must always be on the lookout to ensure a majority. A player’s success in controlling more cards of a specific type than their opponents earns them the allegiance of the related Prince-elector, strengthening their claim to the throne. This balance of power, however, is delicate. Players must be judicious in managing the cards in their hands since these cards also dictate the bailiff’s movement around the castle.
📜 An interesting dynamic in the game is the role of the City Tile. As the bailiff passes over this tile, the active player gains a chance to refresh their strategy by drawing a new card. But every advantage in Metz is tempered with a decision – in this case, which card to discard after drawing. This element of choice permeates the game, especially when collecting cards. A card’s value, relative to those already displayed, can sway the allegiance of a Prince-elector, keeping players always on their toes.
🔚 The game’s climax can be sudden or gradual. It could conclude when a player successfully commands the respect of key Prince-electors or when all cards have been drawn, signaling a final assessment of allegiances. This endgame phase introduces the secular powers of the princes. These powers, ranging from forcing opponents to discard cards to gaining a windfall of hidden cards, can drastically shift the balance, making for an exciting conclusion.



Designed by Gabriele Bubola, known for other popular titles like Hats and Old London Bridge, this two-player majority game offers an elegant contest of influence, lasting approximately 30 minutes per session. Published by White Goblin Games, Metz comes with its rules provided in both English and Dutch.
⚖️ The core of Metz lies in a strategic tug-of-war. Players aim to amass influential character cards from the Castle of Metz, but the challenge doesn’t end there. It’s crucial to strike a balance between the cards they choose to hold in hand and those they display in their play area. While the game’s rules are accessible, indicated by its recommended age of 8+, there’s a depth to the gameplay that might surprise even more experienced players. This balance, simple in concept but tricky in execution, is the heart of the game.
🛡 The game distinguishes itself with two separate conditions that can bring it to a close. Players might feel they’re gradually approaching a game’s conclusion, but a sudden victory can be achieved if someone successfully gains the trust of the essential Prince-electors. This game-ending mechanism ensures players remain attentive, making every move with caution. It creates a suspenseful dynamic where any slight misjudgment could cost a player the game.
⚔️ Moreover, Metz isn’t just about individual strategy. Players are continuously observing their opponent’s moves, ensuring a high level of interaction. This interplay, combined with the introduction of secular powers at the game’s climax, injects a dose of unpredicted challenges. These powers can dramatically alter the game landscape, emphasizing that players should always expect the unexpected.
🎨 The game features vivid artwork by Denis Martynets, which I personally found quite captivating. It truly complements the historical theme and enhances the overall game experience.
💭 Metz seamlessly integrates strategic depth, player interaction, and a touch of historical charm into a concise gameplay experience. If you’re a fan of intense, strategic duels tailored for two, then Metz won’t disappoint.
📝 Disclaimer: Thank you to White Goblin Games for providing us with a review copy of Metz.








