Bomb5 is a tile-laying game where you’re messing around with numbers, flipping tiles, and trying to sneak your cups onto a shared grid before everyone else catches on. It looks neat and tidy at first glance, but let’s be fair, it doesn’t stay that way for long. One moment you’re carefully placing a number tile, the next someone drops a bomb and a few tiles end up flipping, usually not in the way you hoped. If you enjoy games that stay light but still give you a moment or two of “wait, what just happened?”, this one might sit right in that space.
👥 2-5 players, ages 7+
⌛ Playing time: 15 minutes
📝 Designer: Fabrice Puleo
🎨 Artwork: Sylvain Leroy
🏢 Publisher: Matagot (review copy provided)

Gameplay overview
At the start, everyone picks a colour and places their seven cup tiles in front of them. Number tiles and bomb tiles are shuffled into two separate piles, both face down. To set the grid, you flip four number tiles face up in the centre and add one face-down bomb tile.
Everyone draws three number tiles into their hand. The youngest player begins, which in our group usually starts a short argument, but that’s part of the fun.
On your turn, you place one number tile next to any existing tile on the grid. It has to touch something, and the total of the connected numbers in that row or column can’t go over five. You only add up the numbers until you hit an empty space, a cup or a bomb. If the total is five, you get to resolve it. If not, you just draw a new tile and wait for your next chance.
Resolving a five depends on what’s sitting at the two ends of that line.
If one end is open, you place one of your cups there and flip the tile at the other end.
If both ends are open, you put your cup on one end and draw a bomb for the other, placing it with its explosion side showing.
If both ends are already occupied, you flip both of those tiles.
If you’ve somehow created a five in both a row and a column, you handle both, one after the other, in whichever order you prefer.
Bombs are simple, though they can get a little annoying now and then. When a bomb is placed or flipped to its explosion side, it immediately flips the cups in the directions shown by the arrows. You choose the bomb’s orientation before resolving the effect, so you can aim it, which I guess is satisfying when it works in your favour. Some bombs allow you to flip another bomb already on the grid, which can cause little chain reactions. Sometimes they’re funny, sometimes they wipe out two turns of planning.
The game ends as soon as someone finishes their turn with five of their cups face up on the board. If the number pile runs out, everyone plays with what’s left in their hand. If everyone eventually runs out of tiles altogether, whoever has the most cups face up wins.


Artwork, components and visual design
Bomb5 doesn’t come with a mountain of pieces. It’s basically tiles, all the way down, but the tiles are thick and sturdy. They feel good in hand, which is honestly all you need for this sort of game.
The art is cheerful without being noisy. Number tiles have a cream background with big, clear numbers that you can read from across the table. Bomb tiles have a playful little bomb face on them. Cups come in bright colours and show a simple trophy symbol on the front. When the board spreads out, you get a mix of numbers, cheeky bomb faces, and splashes of colour from the cups.
The whole thing ends up looking tidy, even when the game itself is anything but tidy. It’s not flashy, but it’s clean and readable, and that’s probably the most important part for a game where everything depends on spotting lines and values.


Our experience
Most of the time, the early turns feel calm, since everyone is still trying to understand where the numbers might go. But as soon as somebody places a bomb or lines up the right numbers, things start shifting faster. Cups flip, bombs chain, and the line you were counting on is now gone. Even when it’s not your turn, you’re paying attention, because the play area can change in ways that help you or ruin your plans.
The rules are easy enough that you don’t really need to explain much. “Don’t go over five, try to hit exactly five” is the kind of instruction you can give while pouring drinks. But the decisions still feel meaningful. You’re constantly thinking about the ends of the line you’re about to create, and whether you’re setting yourself up or handing someone else an opportunity.
One thing we noticed is that cup placement becomes a small mind game. You want to spread out enough to give yourself chances to win, but not so much that you become a target. If you leave too many cups clustered together, someone will eventually point a bomb at them, even if it’s just out of spite. And yes, that happened more than once at our table.
Double fives are the moments people remember. When one tile creates a five in a row and a column, you get two full resolutions in a row. Sometimes it’s clever planning, other times complete luck, but it almost always shifts the game.
Player count makes a real difference. With two players, you can actually plan several turns ahead if you feel like it. With four, the game changes so quickly that planning becomes more of a ‘let’s see what happens’ situation.


Our thoughts
We enjoyed Bomb5 for what it is: a small, fast game that gives you a bit of thinking without demanding too much. It’s straightforward, but not empty. You’re making little tactical choices, trying to avoid setting up someone else, and keeping an eye on when bombs might swing things around.
It’s not the kind of game where deep strategy grows over time. It is what it is, and that’s fine. Some people might find the bombs a bit too chaotic, especially the advanced ones that flip other bombs. If you get unlucky, they can undo a few turns of positioning, and I get why that might frustrate some players. But for us, those moments were also the ones that got the biggest reactions.
Bomb5 sticks to a clear idea without trying to make it bigger than it is. It works nicely as a warm-up game or something to close the night with when everyone is tired but still wants to play “just one more.” If your group enjoys a bit of interaction, a bit of teasing, and the occasional groan when a bomb flips exactly the wrong cup, it fits right in.
For us, it’s become one of those small games we keep around for the end of a game night. It’s quick to set up, quick to explain, and easy to take along. Nothing too serious, just a good, lively little game.
📝 We received a copy of Bomb5 from Matagot.





