Garden Lake is a tile-laying puzzle game where you try to build the nicest little water garden you can. The theme says you’re taking part in something called the Water Beauty Symposium, which sounds way fancier than the actual experience. In reality, you’re placing tiles with koi, lilies and empty water, trying to fit everything neatly into your grid. You score points for finishing rows and columns and for making bigger groups of matching symbols.
It’s pretty easy to get into, and after a few turns you start to see the puzzle take shape. It’s one of those games where you quietly mumble “hmm, I think this fits here” while everyone else does the same. If you enjoy spatial puzzles, or you’ve ever tried to pack groceries into a too-small bag, you’ll get what this is about.
👥 1-4 players, ages 8+
⌛ Playing time: 45 minutes
📝 Designer: Uwe Rosenberg
🎨 Artwork: Jindřich Pavlásek
🏢 Publisher: Albi (review copy provided)



Gameplay Overview
Everyone gets a lake board and a line of sixteen tiles around it, placed in a U shape. All tiles are double sided, so you can flip and rotate them however you like. If you use lake cards, you also get some preset layouts or spots for decorations. Decoration tiles sit in a shared supply, and bonus tiles are arranged on the edge of your board.
On your turn, you take a tile that’s within reach. That means one of the two tiles at the ends of your own line, or the closest end tiles from the players to your left and right. So yes, you’ll be quietly watching your neighbours’ lines, hoping they don’t take the one tile you’re secretly praying for.
After that, you place your selected tile anywhere on your board, as long as it fits inside the grid and doesn’t cover something already placed. Once a tile is down, it stays there.
You get bonus tiles in two cases: when you finish a row or column, or when you fill one of the marked shapes printed on the board. You can place the bonus tile immediately or hold it for later, but you can only keep one spare at the end of your turn.
If you’re playing with decorations, you can earn decoration tiles by surrounding their printed spaces. Corners don’t matter. You only need to cover the sides around them. But if you place a tile directly on a decoration space, you lose it for good. Decorations increase the value of the symbol groups next to them when scoring.
The game ends once every player has reached the point where they can’t place a tile from their reach. Then you count points: finished rows and columns, large koi and lily groups, and decorations that touch those groups. Pretty straightforward.


Artwork, Components and Visual Design
The production is simple but decent. The cardboard is sturdy and the dual-layered boards help tiles stay in place, which I appreciate more than I expected. Colours are bright enough to look nice on the table without feeling too shiny.
The boards look like little garden frames around a square lake area, complete with stones, trees, and the usual peaceful touches. It’s pleasant, though not breathtaking.
The water tiles show blue water with koi or lilies. What really stands out are the shapes. They’re not the regular polyominoes you see in many puzzle games. These ones twist in all sorts of irregular shapes, and sometimes you just stare at a piece wondering what on earth it’s supposed to fit into. It gives the puzzle that little ‘oh, this is different’ feeling.
Decoration tiles show garden objects rather than water, which makes them easy to spot. Bonus tiles look similar to water tiles but come in different shapes depending on what they reward.
Overall the table looks like everyone is slowly assembling their own koi pond while surrounding themselves with a small sea of tiles. Nothing mind-blowing artistically, but clear and pleasant.


Our Experience
The game flows smoothly. You grab a tile, twist it around a bit, try a few spots, and then accept the one that feels least wrong. Early on, the board feels wide open. Later on, you suddenly realise that the only space that’s left is the awkward two-by-whatever gap you created twenty minutes earlier without thinking. That feeling of “oh no, why did I do this to myself” is quite common with this game.
The irregular tile shapes are easily the most noticeable thing. I’ve played plenty of Uwe Rosenberg puzzle games over the years, and he usually sticks to tidy shapes. Patchwork, Cottage Garden, even the puzzle parts of A Feast for Odin all use fairly normal pieces. Garden Lake doesn’t. Here the shapes are intentionally odd, which makes fitting them in more interesting, although sometimes they really don’t feel like they want to fit anywhere.
Bonus tiles create the most fun moments. Sometimes you finish a row, which gives you a bonus tile, which fills a small marked area, which gives you another tile and so on. It’s a subtle thing, but it feels good when it happens. Like solving two puzzle pieces back to back.
Decorations give you another small puzzle to deal with. You sometimes keep space open just to surround a decoration later. It can bump your score nicely if you manage to tuck it next to your fish or lily groups.
Interaction between players is light. The reach system means you occasionally eye the same tile as someone else, but most of the time you’re focused on your own board. Some people will enjoy the peacefulness. Others might find it a bit too solitary.
Toward the end, the puzzle tightens. You start calculating if finishing one more row is worth the awkward placement. Or if you should chase another koi group instead. There’s no big twist waiting for you in the final turns. It’s the same puzzle, just more precise.


Our Thoughts
Garden Lake sits in that lighter Uwe Rosenberg puzzle space, but it doesn’t play exactly like his other titles. The strange shapes make sure of that. The scoring is simple and clear, and the puzzle is pleasant, though sometimes a bit samey from game to game. Most of the variability comes from which shapes you draw, not from fundamentally different strategies.
A bit of forward thinking really helps in this one. If you line things up well, you can chain a few bonuses together and fill gaps in a very clean way. It feels good when it works. But if you misplace a couple of tiles early on, the board starts fighting you. Some players will enjoy that challenge. Others might find it frustrating.
Interaction is minimal, and the experience leans toward the puzzle side more than the multiplayer side. If you want something that gets players talking and pointing and reacting to each other, this isn’t that. But if you enjoy quiet spatial puzzles with a calm theme, Garden Lake is a nice one to have on the table.
So overall, it’s a pleasant puzzle, nicely produced, and easy to teach. It didn’t blow us away, but we enjoyed our plays. It’s the kind of game you pull out when you want something thoughtful but not heavy, colourful but not loud, and gentle enough for a weeknight.
📝 We received a copy of the game from Albi.






