In the land of Ironwood, a fierce conflict is brewing. The Ironclad, settlers of the rugged Iron Mountains, are locked in a struggle with the Woodwalkers, guardians of the lush forests. Both factions are after the same prize: the mystical Larimor Crystals. For the Ironclad, these crystals power their colossal machines. The Woodwalkers, on the other hand, seek them to restore their sacred totems. Two clans are clashing, and the final showdown is near. Who will seize victory in this epic battle?
👥 1-2 players, ages 12+
⌛ Playing time: 60 minutes
📝 Designers: Maël Brunet & Julien Chaput
🎨 Artwork: Villő Farkas & Qistina Khalidah
🏢 Publisher: Mindclash Games (review copy provided)



Gameplay Overview
Ironwood is an asymmetrical two-player game where you step into the role of the leader of one of these rival clans. Each faction has its own unique deck of cards, distinct win conditions, and exclusive access to specific areas on the map. The gameplay is centered around careful planning, adapting to your opponent’s moves, and making use of your faction’s strengths.
Each clan has a unique goal that drives their strategy. The Ironclad focus on building their strength through construction. You’ll start by laying down foundations and, as you gather enough crystals, use them to build mighty forges. Your movement is restricted to the mountain ridges, making positioning a key part of your strategy. To win, you’ll need to establish three forges on the outer ring of the board. The Woodwalkers, on the other hand, are on a spiritual journey to uncover ancient totems using vision cards. Once a totem is located, the challenge is to recover it and transport it safely to the outer forests, where the Ironclad can’t interfere. If you manage to secure three totems, the Woodwalkers claim victory.
The game unfolds over a series of rounds. Each round, both players gain crystals, which fuel the most powerful clan-specific actions. You’ll also draw cards from your personal deck to play out your turns. Alternating between players, you’ll each take three actions per turn. These cards allow you to move units, deploy wardbands, or perform clan-specific tasks like constructing forges or recovering totems. Some actions, however, can only be performed when you have dominance in a location.
As the factions clash over these locations, combat becomes inevitable. When opposing units go head-to-head, players resolve battles through a simultaneous bid system using cards from their hand. These cards not only determine combat strength but can also inflict casualties, absorb damage, or increase your warband’s dominance in a location. Winning a battle can shift the balance of power, making every confrontation high stakes.
The game ends the moment one clan achieves its goal. The victorious side claims bragging rights and glory, at least until the other clan demands revenge.


Game Info
Ironwood is a deeply asymmetric, card-driven tactical game designed for 1-2 players. It’s the creation of Maël Brunet and Julien Chaput, published by Mindclash Games. The same folks who brought us heavier titles like Anachrony, Trickerion, and Voidfall. Unlike those sprawling brain-burners, Ironwood is a more streamlined experience. Designed for ages 12 and up, it takes about an hour to play, making it accessible without feeling overly light. Suitable for when you want strategy without spending all evening calculating probabilities.
Components, Production, and Artwork
Let’s start with what’s in the box, because first impressions matter. As expected from Mindclash Games, the production quality is superb. Each faction has distinct, thematic components that immediately immerse you in their world. The Ironclad’s pieces, forged from metallic materials, feel rugged and industrial, while the Woodwalkers’ wooden tokens exude a natural, earthy charm. It’s like the box is already telling the story before you’ve even set up the game.
The artwork by Villő Farkas and Qistina Khalidah does a fantastic job of highlighting the contrast between the factions. The Ironclad are all gears, steam, and steel, while the Woodwalkers embrace the lush greens and flowing shapes of the forest. It’s visually stunning, though the board’s color scheme can take a bit of getting used to. Some elements blend together at first glance, but you’ll adjust after a couple of plays.
On the practical side, the inclusion of organizing trays for each faction is a lifesaver. Not only does it make setup a breeze, but it also keeps everything tidy when you’re done. A small thing, maybe, but it makes you appreciate the attention to detail. It’s like the game is saying, “Hey, I know you’ve got limited table space, let me help you out.”


Gameplay and Accessibility
Explaining the rules of Ironwood won’t take long, less than 10 minutes, in fact. The rulebook is straightforward and well-organized, ensuring you’ll be up and running quickly. While the mechanics are simple enough to grasp, the game’s asymmetry ensures plenty of depth. Each faction plays entirely differently, but the design is approachable, so neither feels overwhelming.
The Ironclad focus on collecting Larimor Crystals to construct three forges on the outer mountains. Positioning their Drill to maximize crystal extraction is key, as is managing a steady flow of resources for building and deploying units. The Woodwalkers, meanwhile, are on a mission to locate and retrieve three ancient totems. Using vision cards to uncover their locations and planning safe routes through the forests are crucial parts of their strategy. They excel at quick strikes, disrupting the Ironclad’s plans before vanishing into the trees.
Despite their differences, both factions share a common challenge: effective hand management. Choosing when to play cards for actions or save them for combat requires careful thought. The combat system, which involves card bidding, is all about reading your opponent. It’s not just about playing the right card but knowing when to take a risk or hold back. The asymmetry might feel a little imbalanced at first, but as you learn each faction’s strengths and weaknesses, the game reveals its clever balance.


Solo Mode
Prefer playing alone? Ironwood has you covered. The solo mode pits you against an AI-driven opponent, either the Ironclad or the Woodwalkers. Each AI faction retains its flavor, offering a challenging and satisfying solo experience. It’s a great way to sharpen your skills or simply enjoy the game when a second player isn’t around.
Final Thoughts
Direct conflict isn’t everyone’s cup of tea, but Ironwood might just change your mind. The gameplay is smooth and engaging, with highly asymmetric factions that offer distinct experiences. Most games we played were incredibly close, with victories often coming down to a single decision, a testament to how well the game is balanced.
The tactical combat system deserves a special mention. It blends bluffing and strategic decision-making in a way that feels fresh and rewarding. If you’re used to dice-based combat, the card bidding might seem unusual at first, but once you get into it, you’ll find yourself loving the tense back-and-forth.
That said, if you’re not a fan of direct interaction or immediate conflict, this game might not be for you. But if you’re someone who enjoys head-to-head competition with plenty of strategy and a dash of unpredictability, Ironwood is a fantastic choice. It’s especially great for gaming duos or couples looking for a dynamic two-player experience. Just don’t blame us if your opponent wins by out-bluffing you in the final combat. (Tip: Practice your poker face!)
📝 We received a review copy of the game from the publisher, Mindclash Games.








