In 1260, silver was discovered near what would become Kutná Hora, initiating a silver boom that transformed a cluster of mining camps into a significant town. This once humble settlement rapidly grew into a major source of wealth for the Czech crown, even rivaling Prague. Kutná Hora: The City of Silver is a game that captures this historical era, where miners and townsfolk collaborated to forge one of Europe’s key Renaissance cities.
👥 2-4 players, ages 13+
⌛ Playing time: 30 minutes/player
📝 Designer: Ondřej Bystroň, Petr Čáslava & Pavel Jarosch
🎨 Artwork: Štěpán Drašťák, Dávid Jablonovský, Jakub Politzer & Milan Vavroň
🏢 Publisher: Czech Games Edition (review copy provided)



In Kutná Hora: The City of Silver, players are cast as influential families in the thriving city of Kutná Hora. These families have significant sway in the city’s various guilds, utilizing their wealth to enhance the mines and drive the city’s expansion, which, in turn, impacts the economic landscape. The central question is: which family can best navigate the market’s ever-changing prices?
🃏 Taking on the role of these powerful families, players influence three of the city’s guilds. They must strategize their moves each round, making choices with dual-action cards. These cards present a critical decision: selecting one action now may mean forfeiting the other action later. Players have a range of actions at their disposal: they can mark territories for construction, acquire building rights, build structures, delve into mining operations, collect income, or contribute to the construction of Saint-Barbara’s church. Every action taken has ramifications, affecting resource earnings, market prices, and the taxes due at each round’s end.
🛠 Each player’s influence is limited to three of the six guilds in the game, defining their building capabilities and income streams. The distribution of these guild assignments varies with the number of players, and it’s possible that a single player may uniquely benefit from a particular guild.
🏆 The game concludes after the final round, after which a final scoring phase occurs. This includes assessing their dominance in the mining sector, their influence in the city, their reputation, and a last round of income. The player who accumulates the most points emerges as the leader of Kutná Hora’s wealthiest family.



Kutná Hora, a city-building game with an economic twist, is the brainchild of designers Ondřej Bystroň, Petr Čáslava, and Pavel Jarosch, brought to the gaming world by Czech Games Edition. Designed for 2 to 4 players aged 13 and above, the game typically spans about 30 minutes per participant. The complexity of the game’s planning aspects justifies the 13+ age recommendation. Yet, the rules, despite their initial complexity, are laid out in a clear, user-friendly manner, making the game quite approachable.
📦 Opening the game’s box reveals a collection of robust components. Players will find resilient cardboard tiles and tokens alongside high-quality cards. The game comes with dual-layered player boards, adorned with custom tokens like houses, pot markers, and mine workers, which players use to denote their influence over the city and mines. Unique to this game are the RE-Wood components – an innovative blend of wood waste and recycled binders – to create detailed, eco-friendly game pieces. Additionally, there’s an option to enhance the game with custom silver coins, which, in my view, enriches the thematic experience of a game titled “City of Silver.” However, it’s worth noting that these coins are sold separately and not included in the standard game set.
🎨 The game’s aesthetic is well-crafted, featuring artwork that effectively captures the theme and is complemented by clear, understandable iconography. Although the overall visual tone leans towards the darker side, it’s balanced with the use of bright colors on player cards and components, enhancing visual appeal. The game mechanics are thoughtfully aligned with the theme, contributing to the overall experience.
💹 Central to Kutná Hora is its impressively functional market system, which adjusts prices based on supply and demand. For instance, increased ore extraction in the mines leads to a surge in supply, causing a drop in prices. Similarly, constructing numerous buildings from a single guild creates an overproduction, resulting in lower prices and temporary building restrictions for those guild buildings until the population expands. This growth is driven by the construction of various types of buildings and further mining. These mechanics are executed with remarkable precision and add a realistic touch to the gameplay.
🤔 From our initial playthrough, the game’s depth became quickly apparent. Beneath the surface of straightforward actions lies a complex system requiring strategic consideration. Firstly, the fluctuating market can dramatically alter the course of the game, making resources more or less costly as players cycle through market cards. Secondly, each player’s action cards, displaying two potential actions, demand careful planning. It’s easy to inadvertently limit future options by selecting one action too soon. Additionally, the strategic placement of buildings significantly influences one’s standing in the city. Smartly positioning plot claims or specific buildings can be decisive in scoring points at the game’s conclusion.



👥 In Kutná Hora, player decisions are the primary drivers of the game’s progression. Players begin each round with full access to their cards, necessitating careful planning of actions for each turn. The element of randomness is minimal, primarily manifesting in the sequence of the building and mining tiles. The game cleverly reduces this randomness: when players upgrade the mines by constructing mine guild buildings, they can select two to four tiles instead of just one, based on the number of buildings that are erected. This feature lessens the unpredictability of tile selection. Additionally, all building tiles are visible from the start, allowing players to strategize their builds in advance.
🔄 Throughout the gameplay, player interaction is a constant and vital element. This interaction begins right from the setup phase, where the influence over the city’s guilds is distributed among the players. Each player is assigned three out of the six guilds, making the game’s income and building opportunities dependent on these assigned guilds. Players are limited to constructing buildings and generating income exclusively from the guilds under their influence.
The game’s market system further enhances this interaction, as it’s designed in such a way that players inevitably affect each other’s financial status and choices. When a player alters the market cards through their actions, it impacts the cost or yield for resources like wood for all players, whether in building or mining activities, or in terms of the income markers tied to their respective guilds. With each market stand representing three guilds, adjustments to the market have widespread effects on all players.
Additionally, the strategic decision of deploying patricians to the council plays a significant role. This choice not only influences the points a player can earn but also impacts the points of their opponents. Players must carefully weigh their options, deciding which patrician to send to the council to maximize their benefit while considering the potential advantages or disadvantages it could bring to their rivals.
♻️ In terms of replayability, Kutná Hora excels with its diverse guild combinations, ensuring a unique experience each time it’s played. The game’s development hinges on player choices, influencing both the city’s growth and the mines, which in turn affect market price fluctuations. Actions taken by players have a ripple effect on the market, subtly impacting the strategies of others. Unlike area control games where disrupting opponents is a primary focus, Kutná Hora encourages players to follow their strategies, with any disruption to opponents’ plans being a secondary, more subtle outcome.
🔢 The game is optimally enjoyed with three or four players, owing to its emphasis on majority control and interactive play. However, the game adapts well for two players; the reverse side of the game board features a more condensed layout for both the city and mines, heightening the competitive tension. In two-player games, event cards become a necessity, influencing the economic dynamics of the market and taxes. These event cards are optional in larger games, offering some additional variety and unpredictability to the gameplay.
💭 Kutná Hora brings to the table a gaming experience that is both solid and remarkable in its execution. Its dynamic market system ensures that no two games are alike, offering depth and strategic decision-making within a system that becomes increasingly straightforward once players are accustomed to it. The game’s richness lies in the decisions players make, not in the complexity of its rules. Overall, Kutná Hora stands out as a compelling economic strategy game, earning its rightful spot in our game collection.
📝 Disclaimer: We received a review copy of the game from the publisher, Czech Games Edition.








