Sunrise Lane – Constructing Fun for the Family

Welcome to Sunrise Lane, where the peaceful façade of a residential neighborhood belies a competitive construction battle.

👥 2-4 players, ages 8+
⌛ Playing time: 45 minutes
📝 Designer: Reiner Knizia
🎨 Artwork: Francesco De Benedittis

🏢 Publisher: Horrible Guild (review copy provided)

Sunrise Lane unfolds over several rounds, where players sequentially take actions to build houses and parks, accumulate points, and strive to become the ultimate master builder.

On your turn, you have two choices:
🏘️ Build Houses and/or Parks: You can build on any empty space next to the board’s center or near earlier built houses or parks. For houses, play cards that match the space’s color. Each house piece placed earns you points based on the space’s value. You can build houses as long as you have matching cards. Parks, however, don’t earn points but follow similar building rules as houses.
🃏 Draw Cards: If building isn’t in your plan for the turn, opt to draw two cards instead. But remember, you can only hold up to five cards by the end of your turn.

🏆 The game concludes when a player is left with two or fewer house pieces or when specific areas on the board are fully built. Scoring involves bonus points based on the tallest houses, the number of houses built, and the largest connected group of houses. The player with the highest score after these bonuses is declared the winner.

Sunrise Lane is a refreshing take on Reiner Knizia’s 2012 game Rondo, brought to us by Horrible Guild. This family-friendly game is designed for 2 to 4 players, suitable for ages eight and up. What stands out is how quick and easy the gameplay is. A game lasts about 30 to 45 minutes, making it perfect for a relaxing gaming session.

📘 The rulebook is easy to follow, with just a few pages of rules, helpful examples and clear illustrations. This makes it possible to learn the game in just a few minutes – a big plus for families and casual gamers. The plastic houses add a charming touch to the game. The board itself is rather generic in design, but the artwork on the cards, created by Francesco De Benedittis, is truly beautiful.

🏗️ In terms of gameplay, Sunrise Lane combines elements of hand management and city building. Players work on a shared board to build the city, which introduces indirect interaction. Building houses in certain spots can significantly affect the game, sometimes even to the advantage of your opponents. This aspect adds a layer of tactical thinking to each move. The bonuses in the endgame also create a competitive atmosphere in specific areas.

🌅 It is more of a tactical game than a strategic one. The constantly changing board means you have to adjust your strategy each turn based on the cards in your hand. Planning far ahead is challenging because you need luck to draw the right cards at the right time.

👪 The game is easy to play, even for people who don’t play regular board games. While the game itself may not have much replay value, it changes with each game due to the different card draws and the different ways the board evolves. The endgame trigger, identical to Ticket to Ride, occurs when a player has only two houses left, signifying the final round of the game. The card draw mechanism is also similar to Ticket to Ride, but with more reliance on luck because of the blind draw.

💭 Sunrise Lane is an excellent choice for those seeking a family-friendly, quick, and engaging game with a visually appealing table presentation, ideal for both casual gaming nights and as an introduction to board games for new players.

📝 Disclaimer: We received a review copy of Sunrise Lane from the publisher Horrible Guild for the purpose of this review.

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